I don’t disagree here, but the point about “software” is something to pay attention to. This week Laine Nooney tweeted an interesting point about how we frame the ephemerality of videogame history that I’d like to preface my roundup of the entries by addressing: ON TOP OF THAT many pushed the format and scope of their work beyond what I could have imagined! Historical research is, as a concept, pretty intimidating and not something most people think they’re equipped or qualified to do! And finally, there was frankly such a huge amount of attention/entries for Manifesto Jam which I knew was probably not replicable… I kind of dreaded getting no submissions at all.įortunately we got 18 submissions and all of them definitely represent what I was hoping for when I decided to propose this theme. Additionally, I thought the idea for this year was a bit more complicated than previous years, it was less a specific writing format to explore and more a topic, and one that could be interpreted broadly at that, and people seem to enjoy it more when they’re given a task over a topic. Suddenly it was late January and people were asking if I’d do one this year, too. I felt really nervous about doing another game writing jam this year, after the Visual Essay Jam in 2017 and the Manifesto Jam in 2018. Reed - Writing Home > Writing Portfolio > The Writing Jam Rolls On! What we found in the Lost Histories jam
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